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PostSubject: Ranks   Wed Jul 04, 2007 11:03 pm

There are many ranks that can be found in the worlds ranging in many ways. Each Rank get's stat bonuses or reduction.
NOTE:A/D=Advantage/Disadvantage in stats. Depends (On heartless and Nobodies)=Means that it depends on the heartless/nobody

DO NOT THINK BECAUSE YOU DON'T HAVE KEYBLADE YOU CAN'T KICK BUTT. TRUST ME WE'LL NEED MORE THAN KEYBLADE WEILDERS!!


The Mystic=A magical conduit. One who uses elemental magic to his or her own advantage.
Requirement:Pass the M.A challenge, and Take 3 classes in the M.A
Mystics get 1 Rank 1 Spell at start.
stat A/D:
Strength:-3
Intellegence:+7
Evasion:-3
Luck:+5
Speed:+1

The Guardian=Protector of the weak. Destroyer of enemies. These use there natrual strength to there advantage.
Requirements:Pass the G.A challenge, and Take 3 classes in the G.A
Guardians get 1 Rank 1 Move.
Strength:+5
Intellegence:-4
Evasion:+1
Luck:-1
Speed:0

Sword Weilders:Quick and Crafty these people rely on there quick thinking skills to kill there foes.
Requirements:Pass the S.W.A Challenge, and Take 3 classes in the S.W.A
Sword Weilders get no skills from the start
Strength:+2
Intlellegence:-1
Evasion:+5
Luck:+5
Speed:+3

Heartless=A being beyond human control. Murderous creatrous that mindlessly search for easy hearts to gather to statisfy themselves.
Requirements:Die! lol!
Heartless get no skills from start
Strength:Depends
Intellegence:-3
Evasion:Depends
Luck:+1
Speed:Depends

Nobodies=Beings who are much more advanced than Heartless. These are much few only being made from those who died and had strong hearts.
Requirements:Die!, And be at least lvl 50
Nobodies get 1 skill from start
Strength:Depends
Intellegence:+4
Evasion:Depends
Luck:Depends
Speed:Depends

Keyblade Weilders:Strong hearted people that proved there worthiness to the Keyblades.
Requirements:Be at least lvl 50, Save at least 20 people, defeat 1 nobody and have an 'awakening'.
Keyblade weilders get no new skills or spells at start
Strength:+5
Intellegence:+3
Evasion:0
Luck:0
Speed:+3
(Always does plus 2 damage to heartless 1 lvl or under than current lvl.)

Organizaiton Member:Upper nobodies who command the lessers as well as acheive a greater goal. . .obtain hearts.
Requirements:Pass the challenge, be accepted.
Strength:Depends
Intellegencs:+5
Evasion:Depends
Luck:Depends
Speed:Depends

Guardian of a world:1 person protects every world in order to keep balance. These beings are not good,nor bad. They simply side with a side that shall do greater good for the world. But only appear when it's in MAJOR trouble.
Requirements:Be accepted to be one. Be at least lvl 100.
Strength:+6
Intellegence:+6
Evasion:+6
Luck:+6
Speed:+6

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Last edited by on Tue Jul 31, 2007 7:56 pm; edited 1 time in total
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PostSubject: Re: Ranks   Thu Jul 05, 2007 7:16 pm

The three regular classes get a Promotion. This happens at lvl 50 for all 3 classes. To actually get thsi promotion you will need to pass a test. This test is only taken in your homeworlds area. But beware this is not an easy task to do and you must do this alone.

Sword Wielders=[Light/Darkness/Twilight] Assassin
Strength:0
Intellegence:0
Evasion:+10
Luck:+5
Speed:+7

The Mystic=Magical Entity
Strength:0
Intellegence:+10
Evasion:+4
Luck:+8
Speed:0

The Guardian=Protector of [Light/Darkness/Twilight]
Strength:+10
Intellegence:+1
Evasion:0
Luck:+6
Speed:0

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PostSubject: Re: Ranks   Thu Jul 05, 2007 9:13 pm

Keyblade wielders can also become higher in the chain. They can become Keyblade Masters. You must be lvl 100 to gain a promotion to become a Keyblade Master. You must also past a test to prove your worthyness. It will be HARD because I will make it so!! Muahahaha Twisted Evil

ANWAYSSSS here are the stats for becoming a Keyblade Master:
Strength:+5
Intellegence:+5
Evasion:+5
Luck:+5
Speed:+5
+4 dmg on ALL Heartless.

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PostSubject: Re: Ranks   Tue Jul 31, 2007 7:50 pm

Okay here is an example of common persons stats:

lvl 1 Sword Weilder
Strength:1 +2= 3
Intlellegence: 3 -1= 2
Evasion:1 + 5= 6
Luck:2 + 3= 4
Speed:+3

NOTE: That when a person lvl's up they do not keep what they originally have as stats. So someone that had 1 strength stat that went up two because of his rank he would of had three BUT upon lvling up that persons addition restarts so it's like this.

1+(Person Lvls up and puts two of his six points into strength)2+3=5 IT WON'T BE 3+2+3=8 because the increase/decrease in stats that ranks do resets itself.

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